arrow_back العودة إلى الأعمال الحرة
F

Simple Character Rigging Blender & Maya -- 2

Freelancer

مشاركة:
placePH home_workعن بُعد assignmentبعقد publicوظيفة مجمّعة · PH

eventنُشرت في 30 أغسطس 2026 · verifiedتحققنا في 31 أغسطس 2026 من أنها ما زالت متاحة

US$ 10 – US$ 30 / لكل مشروع

عن الوظيفة

I have a single game-ready character that now needs a clean, lightweight skeletal rig in both Autodesk Maya and Blender. The brief is intentionally modest: joints for the spine, neck, arms, legs, and feet, plus straightforward IK/FK switching where it makes animation easier—no facial controllers or advanced dynamics this round. I’ll send over the model in FBX together with turnarounds and some facial reference sheets (useful for joint placement even if we are not wiring expressions yet). What I expect back: • A fully skinned .blend and .ma scene with tidy, clearly named joint chains and controls. • Weighting that bends naturally at shoulders, elbows, knees, and hips, free of obvious artefacts. • A short play-blast or viewport capture that shows the rig moving through basic poses so I can verify deformation. If the rig imports cleanly into my animation pipeline and passes those pose tests, we’re done. Let me know your typical turnaround time and any questions about file versions or export settings—happy to provide whatever you need up front.

تابع القراءة مجانًا

أنشئ حسابًا مجانيًا لعرض الوظيفة كاملة والتقديم عليها.

  • badgeملف مرئي للشركات
  • notificationsتنبيه بالوظائف الجديدة عبر البريد الإلكتروني
  • favoriteمجاني دائمًا، بلا خدع