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Dynamic Character Basemesh Creation

Freelancer

مشاركة:
placeTR home_workعن بُعد assignmentبعقد publicوظيفة مجمّعة · TR

eventنُشرت في 29 أغسطس 2026 · verifiedتحققنا في 31 أغسطس 2026 من أنها ما زالت متاحة

US$ 250 – US$ 750 / لكل مشروع

عن الوظيفة

I’m looking for a clean, well-topologized character basemesh that I can easily adapt for different projects. The model will ultimately be used for “uyugluma,” so please keep the geometry light and flexible enough for rapid iteration. Key points I need you to cover: • Dynamic proportions and edge loops that deform smoothly. • Quads only, with even polygon distribution for subdivision. • Named, organized layers and groups so I can isolate body parts quickly. • A neutral A-pose (or slightly relaxed T-pose) and non-overlapping UVs. Style requirement: the baseline look should follow the “3s” direction I specified—feel free to interpret that creatively, but keep it consistent across the entire mesh. Please provide the source file (Maya, Blender, or similar), an exported FBX, and a brief note explaining any custom shaders or rigs you include. If you have previous basemesh examples, linking them will help me choose the right person.

تابع القراءة مجانًا

أنشئ حسابًا مجانيًا لعرض الوظيفة كاملة والتقديم عليها.

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