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Design Four Terramine Minigames

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placeAU home_workRemote assignmentContract publicAggregated job · AU

eventPublished on Sep 02, 2026 · verifiedWe confirmed on Sep 02, 2026 that it's still live

AU$ 250 – AU$ 750 per project

About the job

I am finishing a small Terramine project and need four playable minigames added. The plan is simple: the first three are maze-style puzzles, each with its own twist so they don’t feel alike, and the fourth is a classic “match the pairs” challenge. You can pick whichever maze logic suits the idea—classic corridors, teleport tiles, obstacles, or any mix you feel works—as long as each of the three mazes plays differently. I already have the core Terramine world ready; what’s missing are these self-contained games that load cleanly, reset on completion, and register a win state I can hook into my existing event system. I’m happy to handle art tweaks myself, so your focus is the functional design and the Lua / TModLoader scripting that drives the gameplay. Good spoken English is essential because I like to walk through ideas live. I’ll invite you to my Discord, and we’ll hop on voice whenever something needs quick clarification. Deliverables • Three distinct maze puzzles fully integrated and tested • One “match the pairs” minigame with shuffle logic and win detection • Clear setup notes or inline comments so I can adjust parameters later • A short hand-off call to confirm everything works in my build If you’ve scripted custom events or minigames for Terraria / Terramine before, that’s a bonus, but solid game-logic skills and reliable communication matter most. Let’s get these mini-experiences running smoothly for players.

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