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Mobile Puzzle PvP Game Development

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placeCA home_workRemote assignmentContract publicAggregated job · CA

eventPublished on Aug 26, 2026 · verifiedWe confirmed on Aug 30, 2026 that it's still live

CA$ 20 – CA$ 50 per project

About the job

I want to bring a puzzle-based tower-defence concept with real-time PvP to mobile devices. The idea blends classic lane-defence strategy with quick-fit puzzle mechanics: each player places maze-shaped tiles that route creeps toward an opponent while simultaneously defending their own core. Matches last three to five minutes, so the gameplay loop must feel snappy, competitive and easy to pick up on a phone screen. I will provide a short design brief, sketches of the board layout, preliminary balancing numbers and mood-board art references once we start. From there the task covers prototyping through to a beta-ready build for both iOS and Android. Unity with Photon (or a similarly robust networking layer) feels like the natural tech stack, but if you have a better mobile-friendly multiplayer solution I’m open to it. Key milestones and acceptance criteria • Grey-box prototype that proves tile-placement, pathfinding and synchronous PvP all function smoothly on two mid-range phones. • Alpha build with basic UI, tutorial, lobby matchmaking and five unlockable towers. Frame-rate must stay above 50 fps on devices from 2019 onwards. • Content-complete beta featuring sound, VFX, achievement hooks and in-app purchase stubs, delivered as TestFlight and Google Play internal-test packages together with the full Unity project. Please respond with links to past work that shows you have shipped mobile puzzle or multiplayer titles—gameplay videos, store links or build downloads all help me gauge fit quickly. Code quality, network stability and clear communication during iteration will matter more to me than flashy graphics at the early stages. Let’s craft something unique and competitive for the mobile market.

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