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Seamless Talking Animation Loop

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placeFR home_workRemote assignmentContract publicAggregated job · FR

eventPublished on Aug 30, 2026 · verifiedWe confirmed on Aug 30, 2026 that it's still live

€ 10 – € 50 per project

About the job

I need a short 4-to-6-second clip in which a humanoid character performs a natural “talking” gesture: arms moving, torso shifting, subtle weight-shifts—all the little nuances that make it feel alive. The motion must begin and finish in the same standing idle pose so it can blend cleanly with other clips and play as a perfect loop inside Unity. Think of the conversational ease you see in Grok’s “Ani” character: expressive yet believable, not over-acted and definitely not a direct copy. I selected “Highly detailed” in the brief because I want fingers, shoulders, and spine responding realistically to the gesture, not just broad arm swings. Technical specs are straightforward: FBX format, Humanoid-rigged, Unity-ready. If you work in Maya, Blender, or MotionBuilder that’s fine—as long as the exported file imports into Unity with no retargeting surprises. When you respond, please let me know: • your turnaround time for a single clip of this length, • your fee, • and a link to a comparable talking/gesturing loop from your portfolio. I’ll supply any reference poses you need as soon as we agree on terms. Looking forward to seeing your work!

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