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Simple Character Rigging Blender & Maya -- 2

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placePH home_workRemoto assignmentPor contrato publicEmpleo agregado · PH

eventPublicado el 30 ago 2026 · verifiedConfirmamos el 31 ago 2026 que sigue activo

US$ 10 – US$ 30 por proyecto

Sobre el empleo

I have a single game-ready character that now needs a clean, lightweight skeletal rig in both Autodesk Maya and Blender. The brief is intentionally modest: joints for the spine, neck, arms, legs, and feet, plus straightforward IK/FK switching where it makes animation easier—no facial controllers or advanced dynamics this round. I’ll send over the model in FBX together with turnarounds and some facial reference sheets (useful for joint placement even if we are not wiring expressions yet). What I expect back: • A fully skinned .blend and .ma scene with tidy, clearly named joint chains and controls. • Weighting that bends naturally at shoulders, elbows, knees, and hips, free of obvious artefacts. • A short play-blast or viewport capture that shows the rig moving through basic poses so I can verify deformation. If the rig imports cleanly into my animation pipeline and passes those pose tests, we’re done. Let me know your typical turnaround time and any questions about file versions or export settings—happy to provide whatever you need up front.

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