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Realistic Browser-Ready GLB Props

Freelancer

साझा करें:
placePL home_workरिमोट assignmentअनुबंध publicएकत्रित नौकरी · PL

event04 सित॰ 2026 को प्रकाशित · verifiedहमने 04 सित॰ 2026 को पुष्टि की कि यह अभी भी लाइव है

US$ 150 – US$ 250 प्रति परियोजना

नौकरी के बारे में

I need 3 Blender-authored GLB assets that render performantly in a browser (three.js target, real-time — not offline render). ## Assets required 1. **Barrel-shaped cabin** — horizontal wooden slats forming a cylinder, iron rings around body, single door cutout, no chimney. Origin at floor center. X-axis = length. Must scale cleanly in 2m–4m range on X without distorting the door. 2. **Gable roof module** — separate mesh, sized to sit on top of a rectangular box. Origin at bottom-center attachment point. Scalable independently on X and Y. 3. **Rectangular door** — wooden frame with a large glass insert, wooden handle. Origin at floor-center of bottom edge. Hinge side = -X. Reference photos and dimension sheet provided after contract award. ## Technical requirements (non-negotiable) - **Format:** `.glb` (glTF 2.0 binary) + `.blend` source - **Polycount:** 4,000–12,000 triangles per asset - **Topology:** clean quads where possible, no n-gons on visible surfaces, no unmerged verts - **UV mapping:** required on all meshes, no overlapping UVs on separate faces - **PBR materials:** albedo + normal + roughness slots configured (placeholder textures fine — will be swapped in-engine) - **Origin/pivot:** per-asset specifics above. Y = up, +Z = forward. - **Merged geometry:** single merged object per file, vertex groups OK - **Naming convention:** parts named `[asset_id]_[part_id]` in outliner (e.g. `barrel_body`, `barrel_rings`, `barrel_door`) - **Draco compression:** optional but preferred — target file size ≤ 2 MB after Draco - **Embedded texture size:** max 512×512 for placeholder PBR ## Deliverables per asset 1. `[asset_id].glb` — production file 2. `[asset_id].blend` — source (Blender 4.x) 3. `[asset_id]_preview.png` — 1024×1024 render, 3/4 angle, neutral lighting ## Acceptance criteria Each asset must pass: - Opens cleanly in [gltf-viewer.donmccurdy.com](https://gltf-viewer.donmccurdy.com/) with no warnings - Polycount within stated range - Origin at specified location - UVs present and non-overlapping - Naming convention followed exactly - Loads correctly in a three.js test scene 2 revision rounds included per asset. ## What to include in your bid 1. **At least 2 real-time 3D web samples** — Sketchfab links, model-viewer embeds, or three.js/babylonjs demos. Offline renders (V-Ray, Corona, Cycles) do not count. 2. **A downloadable GLB sample** from your portfolio. 3. **One sentence** describing how you would approach the barrel cabin's parametric scaling on X-axis. ## Bids I will not review - Generic template bids - Portfolios showing only architectural renders - Bids without a downloadable GLB sample - Bids that skip the parametric scaling question ## Communication - English (any level, clarity over fluency) - Progress updates every 2–3 days Payment via milestone escrow. Funds released within 24h of acceptance.

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