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Simple Character Rigging Blender & Maya -- 2

Freelancer

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placePH home_workRemoto assignmentDeterminato publicOfferta aggregata · PH

eventPubblicata il 30 ago 2026 · verifiedAbbiamo verificato il 30 ago 2026 che è ancora attiva

US$ 10 – US$ 30 per progetto

Sull'offerta

I have a single game-ready character that now needs a clean, lightweight skeletal rig in both Autodesk Maya and Blender. The brief is intentionally modest: joints for the spine, neck, arms, legs, and feet, plus straightforward IK/FK switching where it makes animation easier—no facial controllers or advanced dynamics this round. I’ll send over the model in FBX together with turnarounds and some facial reference sheets (useful for joint placement even if we are not wiring expressions yet). What I expect back: • A fully skinned .blend and .ma scene with tidy, clearly named joint chains and controls. • Weighting that bends naturally at shoulders, elbows, knees, and hips, free of obvious artefacts. • A short play-blast or viewport capture that shows the rig moving through basic poses so I can verify deformation. If the rig imports cleanly into my animation pipeline and passes those pose tests, we’re done. Let me know your typical turnaround time and any questions about file versions or export settings—happy to provide whatever you need up front.

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