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Dynamic Character Basemesh Creation

Freelancer

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placeTR home_workRemoto assignmentContrato publicVaga agregada · TR

eventPublicada em 29 de ago. de 2026 · verifiedVerificamos em 30 de ago. de 2026 que ainda está no ar

US$ 250 – US$ 750 por projeto

Sobre a vaga

I’m looking for a clean, well-topologized character basemesh that I can easily adapt for different projects. The model will ultimately be used for “uyugluma,” so please keep the geometry light and flexible enough for rapid iteration. Key points I need you to cover: • Dynamic proportions and edge loops that deform smoothly. • Quads only, with even polygon distribution for subdivision. • Named, organized layers and groups so I can isolate body parts quickly. • A neutral A-pose (or slightly relaxed T-pose) and non-overlapping UVs. Style requirement: the baseline look should follow the “3s” direction I specified—feel free to interpret that creatively, but keep it consistent across the entire mesh. Please provide the source file (Maya, Blender, or similar), an exported FBX, and a brief note explaining any custom shaders or rigs you include. If you have previous basemesh examples, linking them will help me choose the right person.

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